Military Strategy Magazine - Volume 8, Issue 1

Volume 8, Issue 1, Summer 2022 40 References [i] For example, see Susan Bryant and Tom Nagle, “Wargaming for the New Great Game,” Modern War Institute (2021). [ii] This is expressed no more acutely than in Jakub J. Grygiel’s “Educating for National Security,” Orbis 57, no. 2 (2013): 201-16. [iii] See: Erik Lin-Greenberg, Reid B.C. Pauly, and Jacquelyn G. Schneider, “Wargaming for International Relations research,” European Journal of International Relations 28, no. 1 (2021): 83-109; MatthewBerland and Victor R. Lee, “Collaborative strategic board games as a site for distributed computational thinking,” International Journal of Game-Based Learning (IJGBL) 1, no. 2 (2011): 65-81; Benjamin Holy, “Teaching history with custom-built board games,” Simulation & Gaming 49, no. 2 (2018): 115-133; Marcus Carter, Mitchell Harrop, and Martin Gibbs, “The roll of the dice in Warhammer 40,000,” Transactions of the Digital Games Research Association 1, no. 3 (2014); David Crookall and Warren Thorngate, “Acting, Knowing, Learning, Simulating, Gaming,” Simulation & Gaming 40, no. 1 (2008): 8-26; Dean Dorn, “Simulation Games: One More Tool on the Pedagogical Shelf,” Teaching Sociology 17, no. 1 (1989): 1-18. [iv] Irving L. Finkel. “On the rules for the Royal Game of Ur,” Ancient Board Games in Perspective (2007): 16-32; Peter Shotwell, “The Game of Go: Speculations on its Origins and Symbolism in Ancient China,” Changes 2008 (1994): 1-62 [v] Peter P. Perla, Peter Perla’s The Art of Wargaming: A guide for Professionals and Hobbyists, ed. John Curry (Lulu.com, 2011), 157. [vi] For example, see: Richard Arnold, “Where’s the diplomacy in diplomacy? Using a classic board game in ‘Introduction to International Relations,’” PS: Political Science & Politics 48, no. 1 (2015): 162-166; Dave Bridge and Simon Radford, “Teaching diplomacy by other means: Using an outside-of-class simulation to teach international relations theory,” International Studies Perspectives 15, no. 4 (2014): 423-437; Mikael Mattlin, “Adapting the DIPLOMACY board game concept for 21st century international relations teaching,” Simulation & Gaming 49, no. 6 (2018): 735-750. [vii] Allan Calhamer, “The Invention of Diplmacy,” Games & Puzzles 21 (1974). Archived from the original: https://web.archive. org/web/20090910012615/http://www.diplom.org/~diparch/resources/calhamer/invention.htm. [viii] Allan Calhamer and Mons Johnson, The Rules of Diplomacy, ed. Cal Moore, 5th ed., (Wizards of the Coast LLC, 2015), 4. [ix] Ibid. [x] See: Kenneth Waltz, Theory of International Politics (New York: McGraw-Hill, 1979). [xi] Arnold, “Where’s the Diplomacy in Diplomacy? Using a Classic Board Game in ‘Introduction to International Relations,’” 162–66; Bridge, and Radford, “Teaching diplomacy by other means,” 423-437; Asal, V., I. Miller, and C.N. Willis, “System, state or individual: Gaming levels of analysis in international relations,” International Studies Perspectives 21, no. 1 (2019): 1–11; Rittinger, E.R. “Inspiring students to think theoretically about international relations through the game of diplomacy”. Journal of Political Science Education 16, no. 1 (2020): 41–56; Mattlin, “Adapting the DIPLOMACY board game concept for 21st century international relations teaching,” 735-750; Mattlin, Mikael. “Anarchy is What Students Make of It: Playing Out Wendt’s Three Cultures of Anarchy.” Journal of Political Science Education (2021): 1-10. [xii] A National Security Strategy Primer, ed. Steven Heffington, Adam Oler, and David Tretler (Washington, DC: National Defense University Press, 2019), 1-4. [xiii] Calhamer and Johnson, The Rules of Diplomacy, 1-24; “Twilight Imperium Fourth Edition,” Fantasy Flight Games, https:// www.fantasyflightgames.com/en/products/twilight-imperium-fourth-edition/. [xiv] The development of the Georgetown University wargaming program is well-outlined by Sebastian J. Bae in “Establishing a Wargaming Insurgency at the University,” The Forge (2020). [xv] Unethical Professional Wargaming: “make your wargame say what you want it to say,” ed. Stephen Downes-Martin (US Command and General Staff College and The CGSC Foundation, 2021). [xvi] See: William F. Owen, “Unethical Wargaming: Let us be Incompetent!,” 95-102. In Unethical Professional Wargaming: “make your wargame say what you want it to say,” ed. Stephen Downes-Martin (US Command and General Staff College and The CGSC Foundation, 2021). Towards Better Civilian Strategic Education: A Case for Tabletop Wargames Benjamin E. Mainardi

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